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3rd & 4th Grade Rules

3rd & 4th Grade Recreational Division Rules

(Updated 8/29/2019 02/11/19)

TEAM FORMATION. Coaches may bring their own teams in full or in part. A full team is 8-10 players.  Coaches that bring less than 8 players, will have additional players added to their roster so that all teams have a minimum of 8 players.  Coaches that bring a minimum of 8 players will not have a “free agent” player added to their roster without their agreement.  We do ask for coaches help in placing any and all “Free Agents” that register to play without a designated coach as this is a development league and for the kids.


Teams are created via a snake style handicapped draft.  Draft rules:  Coaches will be provided a list of players with names, grade, height, and assessment score (for all players who attended the assessments).  The League Administrator will work with the coaches to identify scores / reasonable draft round position for any players that did not attend the draft so they may be included in the draft process.  Any player that did not attend the assessment or is not assigned a score by the League Administrator with coach input as described above will be assigned to a team via a blind draw.  The head coach's must be assigned to the team. The head coach's son/daughter is placed in the proper round based on the assessment data. All head coaches may protect one additional player, with such players consent,  who is also placed on the draft board in the designated round based on the assessment data.  (If a coach wants to protect a player who did not attend assessments or is not otherwise assigned a score by the League Administrator, that player is automatically assigned to the highest available draft round).  The League Administrator will determine the draft order with a goal of balancing teams.  In the event a team has 2 players for the same draft round, the player will move up to a higher round if available and if not move down a round. In the event there are not the same number of players on every team, an order to add late registration players will be determined at the draft.  If a team loses a player after team selection, they move to first on the list for late player registration.  Players may be added to teams up to the last practice prior to the first game.

GAME SETUP.  Play will be 5 on 5 with 10-foot goals. All games will be played with a 27.5" basketball. Teams must have 4 players to begin play. Coaches are to remain on the sidelines during games.  Teams may play with 4 players and compete to win the game.  Teams short on players may play with “pick up” players from another LTYA basketball team of the same or younger grade level and if they do so, they forfeit the game.  A forfeited game shall result in a recorded score of 15-0. Home team should wear red and visitor should wear black.

SCORING KEEPING.  Score will be kept for all games. All scorekeeping will be performed by team designees.  Home team will handle the clock and Visiting team will handle the book unless the teams otherwise agree.  Scorekeepers must record players entering the game at the beginning of each quarter and at the half-quarter, and must record the number of fouls per player and per team.  Time and scorekeepers are not part of the game and should conduct themselves accordingly.  If either have a question, they should ask an official.

Posting Scores – Scores will be posted the week following the games and reported with a maximum point differential of 15 points. Ie: If the actual score was 41 to 18 the score will be posted as 33  18.

REFEREES.  All games will be officiated by two paid on-court referees. If one referee is a no show, a substitute referee may be chosen and agreed upon by both coaches. If both referees are a no show, two substitute referees, one designated by each team, should be chosen.

TIMING.  Games consist of four 10 minute quarters (continuous clock) with play stopped every 5 minutes on dead balls to allow for substitutions. Halftime is 3 minutes. The play clock will be stopped on all; dead balls in the last minute of the 2nd quarter and the last two minutes of the 4th quarter. The clock will stop on all free throw attempts and injuries throughout the game. Overtime will not be played in regular season. In the post-season tournament, there will be a 2-minute overtime period in the event of a tie. If additional overtime periods are needed after the initial overtime period, there will be continuous 2-minute sudden death overtime periods and the first team to score is the winner.   During overtime the play clock will be stopped on all dead balls.


Effective 2/1/2020….should a team get a 20 point or more lead, the clock will run continuously only stopping for timeouts, injuries, player substitutions every 5 minutes or as directed by the officials.. If the trailing teams narrows the lead to 12 points or less, timing shall revert to standard timing above.


TIMEOUTS.  Each team has two 60-second timeouts per half and one 60-second timeout per overtime period with no carryover to the next half or overtime period. At the end of each 5-minute "half-period" Coaches will have 30 seconds to make substitutions and man-to-man assignments.

PLAYING TIME.  All players must play at least 5/8 of the game, defined as 5 "half-periods", and every player must sit out at least one "half-period" unless the team only has 5 players at the game.  This minimum play time requirement may be adjusted if there are more than 8 players on a team, in which case, all players must play at least one half of the game, defined as 4 "half-periods".  Scorekeepers will record players entering the game at the start of each quarter and half-quarter. Unless there is an injury, there will be no substituting "mid-half period".  Players must check in at the scorers table before entering the game. Coaches are responsible for checking with the scorekeepers at half time and at the start of the 4th quarter to ensure that they are on track to correctly substitute. If a player leaves the game, due to injury or other circumstance, early in the half-period (first 2 minutes), the playing time should be recorded for the substituting player. If the player leaves the game late in the half-period (second 2 minutes) the playing time should be recorded for the player leaving the game. If player is able to return to the game, he/she should still play half of the game as normal. If a player arrives late to a game or must leave a game early, the coaches of both teams should consult with the scorekeeper and agree on an alternative for that game. In the case of overtime periods, a coach may play any players without restrictions. Coaches failing to abide by the substitution rules in any game will forfeit that game.

Duplicate Numbers. No technical foul will be enforced in the event of a duplicate numbers (usually do to a player wearing a previous years uniform).  If a team is initially provided jersey’s with duplicate numbers, they need to contact the LTYA office at [email protected] or 512-261-1900 to get a new jersey.  In the event of a duplicate number during a game, the coach/official should correct the duplicate number by applying tape (usually available in the First Aid Kit at the Gym) or other identifying mark.  In the event of an unresolved duplicate number, if in the officials sole discretion, he/she feels the score keeper is purposely giving fouls to the incorrect player, the official may at his/her sole discretion issue a technical foul to the scorekeepers team after an initial warning. 

FOULS & FREE THROWS.  Fouls will be strictly enforced. Free throws will be awarded according to High School rules, meaning 2 shots awarded to each player fouled in the act of shooting, "1 and 1" awarded for 7 or more team fouls and 2 shots for 10 or more team fouls. Free throws will be shot from a line 12 feet beyond the basket, instead of the normal 15-foot line. Players may not jump over the foul line when shooting free throws. Players, other than the shooter, may enter the lane once the ball leaves the shooters hand. The shooter may not enter the lane until after the ball has hit the rim. Several gyms do not have a 12-foot line therefore, if the shooter begins their free throw from or behind the "line" and does not attempt to rebound the ball until it hits the rim, they should not be called for "stepping over the line".  A player fouls out of the game after committing a 5th foul.  Any player or coach who commits two technical fouls in a season will be ejected from the game at which the second technical was given and automatically forced to sit out the following game as well. The referee coordinator will review all technical foul circumstances with the Basketball Board which may, at its discretion, impose more severe penalties.

THREE POINT BASKETS.  Shots made from behind the 3-point line (if present) will count as 3 points.

VIOLATIONS.  Double-dribbling, traveling, 3-Seconds in the key, 5-seconds to in-bound, and 5-seconds "closely guarded" will all be strictly enforced.

FRONT-COURT DEFENSE.  Teams may play either zone or man to man defense.  To help the flow of the basketball game, double-teaming is not allowed outside the three point line, but is permitted inside the three point line. 

BACK-COURT DEFENSE.  Throughout the entire game, offensive teams have 10 seconds to advance the ball past half court. Defense must clear the back court after made baskets or change of possessions.  There is no back court defense allowed.

ALTERNATING POSSESSION.  Games will be started by a jump ball at center court. From that point forward, possession will alternate after tie-ups and at the end of the 10-minute quarters, but not at the end of the half-quarter substitution periods. After half-period play stoppage, the ball should be returned to the team who possessed the ball when time was called for substitutions. All overtime periods will be started by a jump ball at center court and possession will alternate for the remainder of that overtime period.

ISOLATION PLAYS.  Plays intended to isolate one offensive player so that player may attempt to "beat” their defender and make a move to the goal without being challenged by other defenders, will not be allowed.  Coaches violating the intent of this rule will be subject to discipline by the LTYA Basketball Board.

SUBSTITUTION PROCEDURE: Players must present themselves to the scorer table and be kneeling at the table prior to substitution.  Substitution will be completed at the dead ball closest to the 5-minute increment.  Teams will have 30 seconds to make the proper player substitutions (treated like a 30 second time out).

POST SEASON TOURNAMENTS.  A tournament will be held at the end of the regular season. Seeding for the post-season tournament will be based on regular season records.  Seeding tie-breakers: 1) head to head; 2) Points for with a max of +15 per game; 3) Point Differential with a max of +15 per game; 4) coin flip. 

GYM ETIQUETTE.  Non-marking sneakers are required at all practices and games. Food and drink (including water bottles) of any kind are not allowed in the school except players may have water on the bench with them during games. Post game snacks are not allowed inside the schools. All players and coaches should be at the gym 10 minutes before game time. Players and siblings should not play in or roam around the school hallways or bathrooms. All LTISD school equipment should be left as is and not sat or climbed upon. Siblings or players from other teams are not allowed on the court during other teams' games (this includes during half time and time outs). Parents, coaches, and players should respect LTISD-appointed gym monitors and obey any instructions given by them. 

BENCHES.  One head coach and one assistant coaches are allowed on the bench.  No non-coaching parents are allowed to sit on or be near the team benches unless there is an injury. 

PARENTAL CONDUCT: Parents should refrain from yelling at or openly criticizing a player, referee, or coach. Any misconduct by parents should be reported to the grade coordinator, basketball commissioner, or LTYA office, and will be reviewed by the LTYA Basketball Board. Misconduct may result in suspension as permitted by LTYA.

COACHING CONDUCT.  Coaches are the foundation of our league. Players and parents rely on coaches to give each child a positive, learning experience. Coaching is a privilege that can be revoked at any time. Coaches must abide by the Code of Conduct agreed to during registration. Specifically, coaches should refrain from yelling at or openly criticizing a player, referee, coach or parent. Coaches should strive to enforce the "spirit" of the rules instead of stretching rules to their limits. Any misconduct by coaches should be reported to the grade coordinator and will be reviewed by the LTYA Basketball Board. Misconduct may result in suspension and/or loss of coaching privileges across LTYA sports.

League Administrator – In all cases the League Administrator has the overriding authority to interpret, amend and adjust the rules in the best interest of the kids.


Lake Travis Youth Association

2101 Lakeway Blvd. Suite 115 
Lakeway, Texas 78734
Phone : 512-261-1900
Email : [email protected]
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